shalt not reveal thy true nature to those not of the Blood.
Doing such shall renounce thy claims of Blood.
First, and many would argue, most important Tradition,
which forbids a vampire to reveal their true nature
to outsiders. To do so risks the destruction of all
vampires. The Elders remember the Inquisition, and the
terror-filled nights. This Tradition is sometimes stretched
to allow revealing one's nature to other entities who
are not mortals.
domain is thine own concern. All others owe thee respect
while in it. None may challenge thy word while in thy
Second Tradition. In days long gone, every vampire would
claim territory, taking it as their exclusive hunting
ground, and dictating what could or could not occur
there. But in the modern age, only the strongest vampires
do so. The Prince of the city refers to this tradition
to legitimize her claim to rule.
shall only Sire another with the permission of thine
Elder. If thou createst another without thine Elder's
leave, both thou and thy Progeny shall be slain.
Third Tradition. It states that a vampire must obtain
permission from her Elder before she embraces a mortal,
thereby creating another vampire. Before the modern
age, the term 'Elder' was interpreted to mean her
Sire, but now it is considered to refer to the Prince
of the city she resides in. Usually, the penalty for
violating this tradition is the death of both Sire
thou create are thine own children. Until thy Progeny
shall be Released, thou shall command them in all
things. Their sins are thine to endure.
Fourth Tradition. It states that a vampire is accountable
for the actions of a Vampire she creates until the
latter is deemed to be mature enough be be admitted
into vampiric society. Until then, the Childe has
no rights, and is under her Sire's protection, or
may be destroyed at her discretion.
one another's domain. When thou comest to a foreign
city, thou shall present thyself to the one who ruleth
there. Without the word of acceptance, thou art nothing.
Fifth Tradition. A vampire must honour another's Domain.
And so, when a vampire is newly arrived in a city,
their presence must be acknowleged by the Prince or
Seneschal. If the vampire is not acknowledged, she
is not technically part of the Camarilla, and not
protected by any of its laws.
art forbidden to destroy another of thy kind. The
right of destruction belongeth only to thine Elder.
Only the Eldest among thee shall call the Blood Hunt.
Sixth and Final Traditon. In the past only a vampire's
Sire had the right of destruction, but in the modern
era the Princes has claimed it for themselves, and
in the modern cities only a Prince has the power of
life and death.
Prince may declare parts of their domain Elysium. Such locations
are subject to Pax Vampirica. No violence of any kind may take place
in an Elysium, and no art may be destroyed. Pax Vampirica is punishable
of St. Louis
Camarilla is the strongest group in the city of St. Louis. In order to
survive in the World of Darkness, it is important that a sect member understand
the rules of the game. Whether you choose to have your character follow
those rules is up to you. (There is a name for people who don't follow
the Camarilla rules -- Anarchs)
Many characters get
into trouble right off the bat, because they fail to understand the heirarchal
system that the Camarilla operates on. These pages are here to help you
understand the structure of the Camarilla.
Keep in mind,
the Camarilla is not
the "good guys" compared to the Sabbat. As far as backstabbing
and treachery goes, they can be pretty nasty. It is an elitist nepotistic
group, who oftentimes won't give a fig about your character or its continued
existence within the system. Your ability to "play the game"
is reflected in your status and even in your long term survivability.
(in the Camarilla) is the central focus of many Kindred's existence."
In fact, it is the central pillar that holds up the Hierarchy of
the Camarilla. Status is how the Camarilla elders maintain control over
the Camarilla. It is the primary tool that the elders wield over the anarchs
and each other. This is an elder's most guarded privilege. Status is crucial
among the kindred of the Camarilla, and the anarchs' lack of respect for
it creates much of the friction between them and the elders.Respecting
Status is difficult to do, but that is the point, you are not supposed
to like it. The Elders have all the power (both authority and physical)
and not everyone agrees on how that power is applied.
In The Game
is noted on your character sheet and represents your standing within
Camarilla society. You can start a character with a maximum of Status
2. Status is put in your character's description (the !desc command)
and represents the ability at which you may utilize or enforce your
Status. Changes in Status, either upward or downward, reflects on your
status. Status can be given, or taken by the ST's based on general play,or
circulating rumors. And before you cry foul about circulating rumors,
remember that the camarilla system is NOT fair. Harpies can make or
break a reputation.
are some ways your status can be raised:
You have performed a major service for the Camarilla (killed sabbat,
protected the Prince)
· You have made yourself well known to the Cainites in the city
· You have achieved
a position within the Camarilla (primogen, keeper, sheriff)
· You have
provided resources or aid to the Camarilla
· You have shown
have imparted wisdom and knowledge about the camarilla to others (lores)
have assisted other Kindred with introductions or getting settled.
· You have been shown favor by those of high status (prince,
are some ways your status can be lowered:
You have argued with elders, failure to defer to your betters
· You have expressed a lack of knowledge about the Camarilla
· You have shown a lack of etiquette in elysium
· You have failed to cooperate with elders
· You have badmouthed or disrespected those of status
· Your childer or ghouls have misbehaved.
· You have exercised "bad judgement"
· You have broken the Masquerade or "bent" other Traditions
· You have failed to honor a boon.
"independent" refers to an invididual that belongs to a clan
that is not afffiliated with the Camarilla - Giovanni, Setite, Samedi.
How the Camarilla deals with independents varies from city to city and
often is based on the ruling body's percerptions (and biases) toward that
clan. Giovanni are generally left alone due to a Treaty between the Clan
and the Camarilla. Others may need to work out a deal with the Prince
of a city in order to remain, or just stay under the radar of the Prince
and her cronies.
important distinction to note here is that an independent is a member
of a clan that is not part of the Camarilla. When an individual of an
affiliated clan (Brujah, Ventrue, Nosferatu, Toreador, Malkavian) decides
to remove themselves from the Camarilla, that does not mean they are independent.
Depending on the nature and the philosophy of the individual in question,
removal from the Camarilla structure can mean a few things. One: if its
just the politics and the political structure that's driving them from
the central camarila structure, they are effectively anarchs (and still
part of the Camarilla). If they are totally against the camarilla and
its ideals and abandoning their clan, then they're anti-tribu. If they
just want to be left alone and want no part of any kindred society, then
they are autarkis. It's also important to note that if an individual is
in a city and interacting with Kindred and playing the politics game,
they're not autarkis. There really is no such thing as an "independent
known as the bloodhunt, it is the punishment for high crimes in the camarilla.
A bloodhunt can be called for kin-slaying, diablerie, wide-scale breach
of the masquerade, or any behavior that is deemed a threat to the masquerade
or the safety of the kindred within the city. A blood hunt can only be
called by the Prince and is formally declared in Elysium, with primogen
and others present to carry the news to other Kindred in the city. All
kindred of the city are expected to participate in the hunt, giving aid
to the hunted is grounds for having a blood hunt called on yourself. Hunts
should not be called lightly, any prince that calls the hunt does so with
full knowledge that her actions may come under scrutiny. A prince that
calls to many hunts or it is found that hunts are called without cause
may find himself saddled with a justicar "observer" or in worst
cases, he may even be deposed and replaced.
occassions, high ranking camarilla (such as primogen) outright refuse
a Prince's call for a Hunt. If the general populace is swayed in this
direction, the Prince's reign is effectively over. Some wily elders use
the Hunt to get rid of Princes, by forcing their hands in calling a Hunt
that will not be supported by the masses. Of course, a Prince "deposed"
in this manner may try to hold on through sheer will and force, it is
unlikely to last, and he may in fact become the target of a bloodhunt
declared by his successor.
The art of giving
and granting favors - Boons
The world of vampires
has a currency just like any other, but vampires are not generally that
impressed with cold hard cash. They deal in something a bit more complicated,
A boon is like a debt. You do someone a favor, and if they acknowledge
that you helped them out, they now owe you a boon. Sounds pretty simple,
but nothing in the world of darkness is ever simple when you take everything
Also understand that a boon isnt owed just when you take it upon
yourself to declare it. If someone saves your existence by choice, and
others see him do so, if you dont acknowledge the boon, the court
may destroy you. If a vampire becomes known as untrustworthy or an oath
breaker, the harpies may allow others to ignore their debt to him later.
(And it becomes very hard to trade in boons in any event.)
One thing to remember is that boons must be paid off because the social
order demands it. If a Prince doesnt enforce boons, then the people
who owe him boons might not have to pay him off, and he isnt
going to tolerate that.
Boons fall into three
categories: minor, major, and life boons. A simple request made in Elysium
could very well be interpreted in the sense of boons. Failing to honor
a boon can result in a drop in status. See Boons
for more information.
Boons can also be
traded like currency, you may have originally been indebted to Bob, the
Brujah, Bob may trade that debt to someone else in order to pay off his
own. In any case it can get very difficult to keep track of. Generally,
harpies will keep track of boons, and they have a special knack for listening
and marking favors asked and granted. Sometimes younger kindred do not
even realize when they've accidentally placed themselves into the debt
Malkavian: Maris Streck
Nosferatu: Cock Robin
Toreador: Madame Guil
Tremere: Anastasz di Zagreb
Marlo Chase, Clan Ventrue
Ventrue: Marlo Chase
Brujah : Chris Pratt
Malkavian: Rob Rose
Tremere: Nathan Atkinson
Arkady Filitov (Gangrel)
of Elysium: Doug Waters
Role-playing a Character without Camarilla Status
Not all vampires
feel this way about Status. They are known as Anarchs. There
are certainly some benefits to ignoring Status, not the least of
which is gaining the respect and admiration of the Anarchs. The
Anarchs choose to survive by their wits and strength.
an Anarch, you are free game for the Scourge and Sheriff. The Prince
will offer you no support, no mercy and will not mind
if you disappear.You declared that you didn't "have'ta
listen to those fucking stupid elders and their stupid fucking status
crap", remember? Why should they listen to you?
For more informatiion on the anarch philosophy, see The
The ruler of
a city or it's equivalent in the Camarilla; the supreme authority
in local Camarilla affairs. The title applies to both male and female
Harpy - A de facto title given to the Kindred who sit in judgement
on the rest of a city's social status. The harpies mandate the social
pecking order through innuendo, rumors, favoritism and other such
tools. There is no current Harpy title established, though the term
can apply to any socialite in the elysium who goes out of their
way to remind others of status and proper etiquette.
Keeper of Elysium - The vampire charged with upholding the sanctity
and quality of a city's Elysium.
Scourge - Title given to a Kindred charged by the prince with cleansing
the city of unwanted, unauthorized vampiric rabble. Scourges typically
have no status, they are the predators of kindred, and as such are
not often welcome at social venues.
Seneschal - A prince's right-hand vampire. The seneschal handles
many of the night-to-night operations of a city. Seneschal duties
largely depend on how much power the Prince gives them. Some are
glorified secreteries, while others are powers in their own right
and make important decisions in the Princes stead.
Sheriff - Kindred charged by a prince with the duty of upholding
the laws and Traditions of the city.
Primogen - A member of the council of elders who putatively advise
the prince of a city. The primogen council's actual power varies
from city to city. Sometimes they are the true powers behind the
throne, sometimes they are simply delivery systems to carry out
the Prince's will. Primogen are also responsible for handling clan
disputes and settling issues within their own clans. They are also
called upon to carry out the introductions of new arrivals..
Display in stocks
Loss of Title
Stripping of debts or boons
Removal of retainers
Loss of Domain
Partial bond to Prince
Destruction of Progeny
Forced donation of blood to Tremere