Children of the Undead
is a Dhampir?
dhampir is the child of a 15th generation vampire and a mortal. The word
"dhampir" originates from gypsy folklore.
believed there were types of vampires called Mules. The Mule, although
dead men, aren't the corpses of their prior bodies. Instead they
wander around in new bodies that are exact duplicates. The Mule,
although they don't drink blood, would occasionally reappear to
their tribe and ask for their wives.
resulting offspring were given reserved names. The Gypsies of Novopazarski
Zandzak and Stari Ras called these children Vampijerovic and would
name them Lampijerovic. The Orthodox Gypsies of Kosovo-Metohija
called them Vampiric (little vampire) and would name the boys Vampir
and the girls Vampirera.
Moslem Gypsies believed that a woman should not resist the sexual
assault of a vampire. She may scream but everyone else had to sit
still and allow it to continue. The children of such attacks were
called a Dhampir and believed to have the power to see vampires
and destroy them. Others could see vampires by having the Dhampir
hand his shirt to them and looking through the sleeve while the
Dhampir is hunting the vampire.
a Dhampir is not technically a ghoul, much of the creation and rules follows
the ghoul system for making revenants. The
most important differences between dhampirs and revenants are cultural.
Revenants grow up in a freakish, monstrous subculture of vampires and
ghouls. Only quite unusual circumstances could lead to a revenant growing
up among normal, contemporary humans. A dhampir probably spent most of
her time among normal humans. She might not even know about her supernatural
heritage. Learning about the secret World of Darkness may come as a bit
of a shock.
dhampirs are young, without exception. The thin-blooded themselves have
appeared only within the last 20 years. (So no dhampir should begin the
game with an age of over 20)
make their own weak vitae. They have 10 blood points of vitae, which they
regenerate at a rate of 1 blood point per day. (A dhampir can also drink
vampiric vitae to regain expended blood points more quickly, or to replace
some of its own blood points with more potent vitae. A dhampir who has
at least one blood point of true vampiric vitae in his veins is also technically
a ghoul. A dhampir does not gain any extra powers from being a ghoul,
except for the potential to learn higher-level Discipline powers.)
Dhampirs cannot make
blood bonds, create ghouls or sire vampires with this vitae.
Dhampirs are born
with a Beast, much like vampires are, but much of the stimulus that would
provoke it are different for a living being. Possible provocations and
difficulties are as follows:
harassed or threatened, taunted
or use of narcotics
struck, or knocked down
knifewound, lethal damage
rejection of a loved one
Dhampirs can be ghouled
just like other mortals. They may gain some benefits, like the ability
to raise a discipline over level one. Also vampiric vitae can be used
to supplement the dhampir's own storage. Domitors may not even be aware
of their ghoul's supernatural origins, there is nothing in the blood or
in the aura to suggest that a dhampir is anything but a mortal.
Dhampir Merits and
Flaws (from "Time of Thin Blood")
(2/5 pt. Supernatural Merit)
A dhampir with this
Merit can always recognize a vampire for what it is. This Merit comes
at two power levels.
For two points,
the dhampir can automatically recognize a vampire desptie makeup, Merits
such as Blush-of-Health or Thaumaturgical rituals that let a vampire
mimic certain aspects of live. Obfuscate works only partialy. The dhampir
cannot see an "invisible" vampire, but knows that one lurks
nearby. A dhampire sees the false image created by Mask of a Thousand
Faces, but still knows that the person is really a vampire.
For five points,
the dhampir automatically sees through any attmpt at disguise. Even
the mightiest Obfuscate power from a Methuselah doesn't work: the vampire
remains visible to the dhampir, its undead neature clearly recongized.
The legends also
say that a dhampir can briefly let other people see "invisible"
vampires too, by looking though the dhampir's shirt-sleeve or by some
other simple charm. Balkan dhampirs warn, however, that mere mortals
may suffer a nervous breakdown, three years of malaria or some other
calamity from the shock of seeing the undead plainly. If the dhampirs
can share their gift (Storyteller's option whether to allow this), raise
the Merit's cost by two freebie points.
(The curse aspect
of the legends is obviously false. After all, mortals see Masquerading
vampires all the time. Admittedly, seeing a Nosferatu when you weren't
mentally prepared for it could put you off your feed for days)
Fragile Bones (5 pt.
Some legends say
that dhampirs have thin and brittle bones. Because of this, they do
not live very long. Presumably, these dhampirs do not take up vampire
hunting. For a dhampir with this flaw, bashing damage is treated as
Letter to Darren