|
Lasombra
Combined Disciplines
Shroud of Absence (Clanbook
Lasombra, page 72, column 2)
Obtenebration
3, Dominate 3
This
power refine's Shroud of Night and combiness the Abyss's intrusion into
the world with psychic manipulation of bystanders. Instead of a highly
visable cloud of blackness, Shroud of Absence creates a region into
which nobody looks. Bystanders don't think to linger in the area. Anyone
scanning the scene just keeps looking, her eyes not resting on the shrouded
zone. It is a darkness as much of the mind as of the world.
SYSTEM: The player
spends a Blood Point and rolls Manipulation + Occolt (diff 7). Succes
creates a blind spot about ten feet across, located anywhere within
the line of sight of the creator and capable of moving at up to the
vampire's walking speed. Anyone wishing to peer inside must earn more
successes on a Willpower roll (diff 7) than the creator achieved on
the Shroud of Absence roll. Otherwise, he just doesn't think to consider
it. Note that this power is wholly supernatural in origin, and most
mortals will not have had the experience with the occult to even consider
that they can try to see what is so malevolently forcing their attention
away.
Armor
of Darkness (Dark Ages Companion, page 87,
column 2)
Obtenebration 4, Fortitude 2
Most Lasombra have numerous retainers and servitors who advance the
Cainite's machinations. Still, there are some Lasombra who maintain
active roles in particularly sensitive plots, even if it means venturing
into the dangerous realm of daylight. These uncommon vampires develop
a technique for protecting themselves from the sun's deadly effects.
Blending the Discipline of Obtenebration and Fortitude, a Cainite
wraps herself in the stuff of shadow. This creates a dark mantle that
shields her from the sun's rays and the harmful effects of fire
SYSTEM: The player spends a Willpower point and two Blood Points,
then rolls against Willpower (difficulty 8). The number of successes
equals the number of dice which may be added to soak rolls against
the effects of sunlight and fire (this is in addition to the Fortitude
of the character). The Cainite must concentrate on maintaining the
armor but may perform other actions and use her disciplines as usual
(the difficulty of all such actions is increased by one while this
power is in effect). If she fails to soak any damage, the vampire
resolves fire effects and Rotschreck normally.
This power sheathes the character in shadows that resemble a shapeless
cloak. A manipulation + Craft roll (diff 6) may be used to mold the
darkness into a specific form, like clothing, robes or even a suit
of plate mail. Any part of the body not covered by this shape is not
protected. A few Lasombra are said to have this shadow armor about
them always; cowled and black-clad Cainites may not be wearing heavy
wool, but the very substance of darkness given shape.
This ability is guarded closely by its few practitioners. The character
must first find a Cainite skilled in using Armor of Darkness, and
then Persuade her to pass on its secrets. It costs 15 experience points
to gain this power.
Smothering Darkness
(Libellus Sanguinous 1, page 33)
Obtenebration 2, Obfuscate 1
A Magister may use Smothering Darkness to summon fluttering shadows
that immediately flock to the nearest light sources (torches, candles,
oil lamps and the like) and douse them. The behaviour of these shadows
is akin to moths; they find the brightest light source then dive into
it in hopes of being consumed. By using this power a Lasombra can
plunge an entire area into darkness almost immediately, rendering
those unprepared for it completely helpless.
SYSTEM: Each success on a Wits + Occult roll (diff 6) produces a fluttering
shadow which then proceeds immediately to the nearest light source
in an attempt to douse it. These shadows can cause no damage but may
well collide with other characters in their flight, producing confusion
and fear. The shadows can smother any fire up to the size of a torch;
anything larger requires the attention of multiple shadows. As soon
as a shadow douses a flame, that shadow vanishes. If there are more
shadows than there are fires to extinguish, the excess number will
flap around in the dark, likely causing more confusion, before finally
vanishing into whatever dark place they originated. This power costs
9 experience points.
Shadowed Eyes
(Libellus Sanguinus 1, page 33)
Obtenebration 3, Auspex 3
This particular skill is a matter of control and delicacy, not raw
power. The wielder summon forth small patches of blackness which cover
the eyes of the target, rendering him effectively blind and giving
him a demonic appearance. Those thus afflicted my find themselves
in more than a little trouble with their neighbors who have little
tolerance for the blind, and less for those that appear unnatural.
SYSTEM: The player rolls Dexterity + Occult (diff 7). If he succeeds,
he summons the darkness successfully and blinds his target. The number
of successes determines the duration of the shadows.
Successes
1
2
3
4
5
|
Duration
one turn
one minute
five minutes
30 minutes
one hour
|
Additional successes produce longer effects. The enveloping shadow cannot
be removed by anything short of plucking out the eye thus covered -
a somewhat drastic remedy.
NOTE: This power
affects all of the eyes of the victim, whether he be a one-eyed beggar,
a 'normal' vampire, a Salubri or the mythical Argus. Certain Lasombra
have been able to create a purely comsetic variation on this power,
covering their own eyes with the shadows while still maintaining the
ability to see clearly. Using this power has the same difficulty as
a regular use of Shadowed Eyes but can impose terror on any beholding
it ((Willpower roll, difficulty 5 to avoid fleeing in fear). Learning
this power costs 12 experience points.
Dark
Steel (Libellus Sanguinus 1, page 33) <not
possable on diablerie>
Obtenebration 3, Potence 3
Where Arms of Ahriman normally allows a Lasombra to summon forth a tentacle
of pure shadow to assault his foes, this bastardized power grants those
psuedopods of darkness greater strength and endurance. Cainites used
to dealing with the normal manifestation of this power may find themselves
fatally suprised by the use of Dark Steel instead.
SYSTEM: Using Dark Steel requires a Manipulation + Occult roll (diff
7) and the expenditure of two Blood points. Each success summons forth
one tentacle, which then appears from a nearby shadow (under a piece
of furniture, from within the summoning vampire's cloak, etc.). The
tentacles are all eight feet long and have Strength and Dexterity ratings
equivalent to twice the vampire's Obtenebration rating. Furthermore,
the vampire can expend a Blood Point, "feeding" it to the
tentacles; for each point thus spent, the tentacle' ratings increase
by one. A Dark Steel tentacle does Strength +2 crushing damage, has
six Health Levels, and takes damage from fire and sunlight in addition
to normal attacks. It costs 18 experience points to learn this power.
|