What Malkavians Know.......

Lore represents general knowledge. It is possible to possess specific facts without having the lore level to know them. The following outlines a list of possible knowledges at the levels of Lore a Malkavian might possess.

1. Basic knowledge of the clan:

All Malkavians are incurably insane.
It's observed that they execute pranks on others, presumably for amusement.
The Malkavian in-clan disciplines are Auspex, Obfuscate, and Dementation
They always seem to know what other Malkavians know.
Many Malkavians possess strange (and accurate) insights and oracular ability

2. Beginnings of knowledge:

Many Malkavians regard insanity as a way of life, not a curse.
Pranks are often a way of teaching others.
Who the most famous Malkavians are.
What Dementation is, what it does, and that it was spread to the clan relatively recently

3. Approaching comprehension:

The clan has no real structure- or if it does, it changes so rapidly as to be incomprehensible.
The Malkavians are virtually impossible to infiltrate.
May have heard a few common Malkavian myths such as the Cain and Abel story and the Elephant story.
They have some kind of large-scale mystical communication network, although details are unknown.
The presence of the Gnawed.

4. Hints of the spreading cracks:

The antitribu, who have the power of Dementation, may have spread it to the rest of the Clan.
Rumors to the effect that Fae are somehow involved with them.
Dementation was a normal Malkavian power in ancient times.
The historical roles of Malkavians in various eras.
Hints of why the Gnawed exist, possible Gehenna context

5. What the Malkavian elders know:
More specific information on the Malkavian Madness Network-who is on it, and how one uses it.
Knowledge of the names and reputations of most well-known Malkavians.
Some stories about Malkav.
Whispers about the possibility that Arcadia is accessible.
Ancient loyalties of the clan in relation to other clans.

6. What a few ancients suspect:

How the Malkavian Madness Network actually works.
Where Malkav lies dreaming.
The origin of the curse.
How to get to Arcadia.
Why Dementation went missing.
Who every prominent member of the clan is.

7. What nobody should really know:

Why Dementation is back.
Something of the secret Caine told Malkav.
Virtually the entire membership of the clan.
Visions of the clan's destiny.
The terrible, awful, truth...


"An insane delusion can't be held by a group at all. A person isn't considered insane if there are a number of people who believe the same way. Insanity isn't supposed to be a communicable disease. If one other person starts to believe him, or maybe two or three, then it's a religion. " (Pirsig, 1991)