| Weapon |
Diff |
Damage |
Str
Min
|
Conceal |
Notes |
| |
|
|
|
|
|
| 2x4 |
6 |
Strength+1
Bashing |
1 |
T |
with
nail additional + 1 |
| Bagh
Nakh |
6 |
Strength+1
Lethal |
1 |
p |
May
use brawl or melee (see shuko) |
| Balisong |
6 |
Strength+1
Lethal |
1 |
P |
|
| Baseball
Bat |
6 |
Strength+2
Bashing |
2 |
N |
|
| Baton |
6 |
Strength+1
Bashing |
1 |
J |
|
| Battle
Axe |
6 |
Strength+3
Lethal |
2 |
N |
2-handed |
| Battle
Pick |
6 |
Strength+1
Lethal |
1 |
T |
|
| Bayonet |
6 |
Strength+1
Lethal |
1 |
J |
1
yard range when mounted on gun |
| Bokken |
6 |
Strength+1
Bashing |
1 |
T |
|
| Bottle |
6 |
Strength+0
Bashing |
1 |
J |
Breaks
after 1 blow |
| Brass
Knuckles |
6 |
Strength+1
Bashing |
1 |
P |
Uses
brawl |
| Broken
Bottle |
6 |
Strength+0
Lethal |
1 |
P |
Breaks
after 3 blows |
| Broadsword |
6 |
Strength+3
Lethal |
2 |
T |
|
| Bundi |
6 |
Strength+2
Lethal |
1 |
J |
|
| Butterfly
Sword |
6 |
Strength+1
Lethal |
1 |
J |
|
| Car
Antena |
6 |
Strength+1
Bashing |
1 |
P |
|
| Cestus |
6 |
Strength+1
Lethal |
1 |
J |
|
| Chain |
6 |
Strength+2
Bashing |
1 |
J |
Can
grapple at +1 diff, 2 yard range |
| Chainsaw |
6 |
Strength+4
Lethal |
2 |
N |
2-handed,
Damage yourself on a botch |
| Chair |
6 |
Strength+1
Bashing |
2 |
N |
Breaks
after 3 blows |
| Cinqueda |
6 |
Strength+1
Lethal |
1 |
T |
|
| Claymore |
6 |
Strength+4
Lethal |
4 |
N |
2-handed |
| Club(small) |
6 |
Strength+1
Bashing |
1 |
T |
|
| Crowbar |
6 |
Strength+2
Bashing |
2 |
T |
|
| Dagger |
6 |
Strength+1
Lethal |
1 |
J |
|
| Falchion |
6 |
Strength+2
Lethal |
2 |
T |
|
| Flail |
6 |
Strength+2
Lethal |
2 |
T |
|
| Garotte |
6 |
Strength+1/+3
Lethal |
1 |
P |
2-handed,
+1 for cloth/+3 for wire |
| Gim |
6 |
Strength+2
Lethal |
1 |
T |
|
| Grand
Klaive |
6 |
Strength+3
Lethal |
3 |
T |
|
| Hakaar/Hunga-Munga |
6 |
Strength+3
Lethal |
3 |
T |
|
| Hand
Axe |
6 |
Strength+2
Lethal |
2 |
J |
|
| Hatchet |
6 |
Strength+2
Lethal |
2 |
J |
|
| Hook
Sword |
6 |
Strength+2
Lethal |
2 |
N |
|
| Industrial
Drill |
6 |
Strength+3
Lethal |
2 |
N |
Damage
yourself on a botch |
| Jackhammer |
6 |
Strength+4
Lethal |
2 |
N |
2-handed,
Damage yourself on a botch |
| Kama |
6 |
Strength+1
Lethal |
1 |
J |
|
| Kampilan |
6 |
Strength+2
Lethal |
2 |
J |
|
| Katana |
6 |
Strength+2
Lethal |
2 |
T |
|
| Katar |
6 |
Strength+2
Lethal |
1 |
J |
|
| Klaive |
6 |
Strength+1
Lethal |
1 |
J |
|
| Knife |
6 |
Strength+1
Lethal |
1 |
P/J |
Str+0
for knifes not designed for combat |
| Kris |
6 |
Strength+1
Lethal |
1 |
J/T |
|
| Kukri
(Small) |
6 |
Strength+2
Lethal |
1 |
J |
|
| Kukri
(Large) |
6 |
Strength+3
Lethal |
2 |
N |
|
| Kusari |
6 |
Strength+1
Lethal |
1 |
T |
Can
grapple at +1 diff, 3 yard range |
| Kusarigama |
6 |
Strength+1
Lethal |
1 |
T |
Can
grapple at +1 diff, 3 yard range |
| Lance |
6 |
Strength+3
Lethal |
3 |
N |
3
yard range |
| Longsword |
6 |
Strength+3
Lethal |
2 |
T |
|
| Macauitl
(Small) |
6 |
Strength+2
Lethal |
2 |
J |
Breaks
on a botch |
| Macauitl
(Large) |
6 |
Strength+3
Lethal |
3 |
N |
2-handed,
Breaks on a botch |
| Mace |
6 |
Strength+2
Bashing |
2 |
T |
|
| Machete |
6 |
Strength+2
Lethal |
1 |
J |
|
| Manriki-Gusari |
6 |
Strength+1
Lethal |
1 |
T |
Can
grapple at +1 diff, 2 yard range |
| Meteor
Hammer |
6 |
Strength+2
Bashing |
2 |
T |
|
| Monk's
Spade |
6 |
Strength+2
Lethal |
2 |
N |
|
| Morningstar |
6 |
Strength+2
Lethal |
2 |
T |
|
| Ninja-to |
6 |
Strength+1
Lethal |
1 |
J |
-1
difficulty to climbing |
| No-Dachi |
6 |
Strength+4
Lethal |
4 |
N |
2-handed |
| Nunchaku |
6 |
Strength+1
Bashing |
1 |
J |
|
| Oriental
Polearms |
6 |
Strength+2
Lethal |
2 |
N |
2-handed,
3 yard range |
| Polearms |
6 |
Strength+2
Lethal |
2 |
N |
2-handed,
3 yard range |
| Pool
Cue |
6 |
Strength+1
Bashing |
1 |
N |
Breaks
after 2 blows |
| Punch
Knife |
6 |
Strength+1
Lethal |
1 |
P |
|
| Rapier |
6 |
Strength+2
Lethal |
1 |
T |
|
| Razor |
6 |
Strength-1
Lethal |
1 |
P |
|
| Saber |
6 |
Strength+2
Lethal |
1 |
T |
|
| Sai |
6 |
Strength+1
Bashing |
1 |
J |
|
| Sap |
6 |
Strength+1
Bashing |
1 |
P/J |
|
| Scimitar |
6 |
Strength+2
Lethal |
2 |
T |
|
| Shikome-Zue |
6 |
Strength+1
Bash/Lethal |
1 |
N |
2-handed,
1 yard range |
| Shinai |
6 |
Strength+1
Bashing |
1 |
N |
|
| Short
Sword |
6 |
Strength+2
Lethal |
1 |
J |
|
| Shuko/Ashikos |
6 |
Strength+1
Lethal |
1 |
P |
+2
to climb (see bagh-nagh) |
| Sledge
Hammer |
6 |
Strength+3
Bashing |
3 |
|
|
| Spear |
6 |
Strength+2
Lethal |
2 |
N |
2-handed,
2 yard range |
| Staff |
6 |
Strength+1-3
Bashing |
1-3 |
N |
2-handed,
1 yard range |
| Steel-toed
Boots |
- |
Strength+2
Bashing |
1 |
N/A |
Adds
1 to kick damage |
| Stake |
6 |
Strength+1
Lethal |
1 |
J |
|
| Steel
Whip |
6 |
Strength+1
Lethal |
1 |
J |
2
yard range, can be used to grapple |
| Stilleto |
6 |
Strength+1
Lethal |
1 |
J |
halves
opponent's armor rating |
| Switchblade |
6 |
Strength+1
Lethal |
1 |
P |
|
| Sword
Cane |
6 |
Strength+2
Lethal |
1 |
T |
|
| Tanto |
6 |
Strength+1
Lethal |
1 |
J |
|
| Three-Section
Staff |
6 |
Strength+2
Bashing |
1 |
T |
2-handed,
2 yard range |
| Tomahawk |
6 |
Strength+2
Lethal |
1 |
J |
|
| Tonfa |
6 |
Strength+1
Bashing |
1 |
J |
|
| Two-Handed
Sword |
6 |
Strength+4
Lethal |
4 |
N |
2-handed |
| Urumi |
6 |
Strength+2 |
2 |
J |
|
| Wakizashi |
6 |
Strength+2
Lethal |
1 |
J |
|
| War
Hammer |
6 |
Strength+2
Lethal |
2 |
T |
|
| Whip |
6 |
Strength+1
Bashing |
1 |
J |
5
yard range, can not penetrate armor, can grapple at +1 diff |
| Wind-Fire
Wheels |
6 |
Strength+2
Lethal |
1 |
T |
Can
disarm with Dex+Brawl (diff 8) |
| Wrench |
6 |
Strength+1
Bashing |
1 |
T |
|